﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Jinndev {

    /// <summary>
    /// 添加在可独立作为一层的UI上，用以配置其属性
    /// </summary>
    [System.Obsolete]
    [AttributeUsage(AttributeTargets.Class)]
    public class UILayerAttribute : Attribute {

        // 全屏界面会挡住后面的界面，销毁时会恢复后面的界面
        public bool fullscreen = true;

        //public UILayerAttribute(bool fullscreen = true) {
        //    this.fullscreen = fullscreen;
        //}

    }

}
